![]() Races with higher buy-ins usually require high heat levels going in, which means more police and higher risk of losing because of circumstances not entirely in your control.īut here I ran into my first issue: I wanted this to feel like a combination of Burnout and Most Wanted, narrowly missing oncoming traffic as I fired my Nos with the police hounding me right on my rear bumper the whole way through. Either way, the name of the game is making bank, and you do this by entering the more dangerous contests. Multiple times I stayed just ahead of them long to reduce my wanted level, then turned one corner and they simply gave up and drove right by. It’s weirdly easy to lose the police though. This heat will then carry over into the night, with cops crashing the races, barging you and other racers off the track, and continuing the pursuit after the race ends, Fast and Furious-style. In the day, you’ll accumulate heat from the local cops while competing in what are mostly legal competitions. Similarly to Heat, Need for Speed Unbound splits its driving events into daytime and night-time races. ![]() 2019’s Need for Speed Heat felt like a step in the right direction, but after the dissolution of Ghost Games, Criterion have returned once more, and the result isn’t what many hoped it would be. But in Unbound there’s little of Criterion’s trademark aggression, replaced with a different kind of swagger that tries far too hard from time to time. What’s perhaps most egregious about Unbound is that it’s from Criterion, once regarded as the kings and queens of the arcade action racer, who once gave us Burnout, and who swooped in to save the Need for Speed franchise with 2010’s Hot Pursuit, one of the best of the series to date. Nothing about it is particularly offensive or badly designed, but neither does anything feel unique or stand-out besides the arguably misguided art style. I should preface the rest of this review by saying that Need for Speed Unbound isn’t a bad game. Which laboured point now brings us to Need for Speed Unbound, a serviceable racer that attempts – and almost manages – to hide its shortcomings behind some flashy anime razzle-dazzle. But just as a fresh coat of paint can revive an old wall, or a little make-up around the eyes can make almost anyone look just that little bit less dead inside, so too can a touch of artistic flair hide a lack of genuine freshness in a video game. Over the decades there have been as many ugly masterpieces as beautiful disasters, and it’s almost impossible to tell one from the other without playing them. But while the idiom is certainly true, it’s rarely more applicable than when discussing video games. It’s something I tell myself regularly, as each year my face becomes a little more craggy, my eyes a little more haunted. Once we know more about that, we’ll be sure to let our readers know.Looks aren’t everything. Hopefully, a proper roadmap will be revealed as part of that January post-launch content update. The first update will focus on expanding social play features, and future updates will bring new modes and features, cars, customization content and more. Here’s what was shared regarding NFS Unbound future updates:Īn upcoming series of post-launch content updates and experience packs, as well as free access to new modes, social features, and progression for Lakeshore Online. Players can expect more details regarding the post-launch plans to be shared, with the first official update set to introduce social play features. ![]() In a holiday message posted on the game’s subreddit, EA Community Manager Jeff Braddock mentioned that while the dev team is taking a quick holiday, they will be back for more info and updates “towards the end of January.” If you’re looking wondering what’s next for the racing game, it seems we’ll have to wait until the end of January 2023 for that. While Criterion released a Need for Speed Unbound update this past week, that was primarily for stability fixes and nothing else.
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