So it's always safe to negotiate at least once, risky to do it twice (62.5% chance of success without knowing the previous roll), almost impossible to do it thrice and impossible to do it more. If superior, the negotiations fail, resulting in a relations penalty (−2.5%) with the faction and removing the contract. A random number between 3 and 6 is rolled and compared to a maximum tolerance valued at 9. When attempting to negotiate, the game first checks if the attempt is successful using an 'annoyance' variable. Better avoid them! For the same reason, it's counterproductive to jump back and forth between modes (and unlikely to work at all) so stick to one. But the last two modes of payment are basically scams. It is understandable in the case of an advance because after all, time is money. The other options just reallocate an initial sum. Out of these four options, only the first one gives a net gain on payment (for a slight relations penalty of −0.5%).
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